Innovation and UX.
Conducting user research, facilitating workshops, and delivering UX/UI and POC prototypes, I kick-started the ongoing build of our proprietary online classroom technology, Kita, transitioning to CXO for this new product and BlueShift on the whole. Kita has received UKRI/ Innovate UK and UFI VocTech support, raising £100k in pre-seed grant funding.
Services and business development.
Responsible for creating all online products as well as new revenue streams including corporate workshops. I also develop and managing all educational content including new Entrepreneurship, Front-End, and UX courses.
Management and training.
As CXO, I manage product development, marketing, and teacher community staff, interns and contractors. I am also responsible for internal workshops and training - for both temporary and permanent staff.
Educational subscription boxes:
Department 22
Initial concepts and physical prototypes for an educational subscription series for DeAgostini Publishing via D22: My deliverables won the contract and D22 proceeded to bring onboard an additional two team members.
Creative coding, robotics, and STEM:
Various
Maths, science, coding, and design tutor for Imperial College London, Building Imagination, and independent clients. As well as actively tutoring, I also developed creative robotics courses including Raspberry Pi.
AR app development:
Yazdi Project
Unity AR app used as part of Yazdi Project museum exhibits in the UAE.
UX/UI/back-end/marketing design intern
Troov
Freelance design/web development
Self-employed
Front-end developer intern
Online Venture Group
Front-end developer intern
J-Media
Sales associate
Lego
Recruitment Consultant
HR Go
Operations/NPD/Accounting intern
Cake Crew
AR_CADE (Final major project)
After extensive user research and testing, product design, electronics, and game development the world’s first AR games console was born: AR_CADE.
Utrient (Final group project)
Turning excessive farm waste into valuable algae products, Utrient explored a unique business case for scalable algae farms. The project was selected to be presented to Princess Anne and the Royal Commission of the Exhibition of 1851.
My_Academy (Major project)
My_Academy is an EdTech platform to aid students with a focus on identifying weaknesses and providing practice in those key areas.
Analytical and critical thinking. Physics is a fantastic foundation to develop critical thinking, analytics, and competency to interpret and work with data. From using abstract mathematical models, critical problem solving, and interpreting experimental data, I continue to bring an analytical mindset to real-life, complex problems.
Technical collaboration.
Various
Collaborating with Airbus, our team of four delivered an exceptional project in computational modelling - modelling satellites for space-junk retrieval. For this project I received the Gibbs Prize for Undergraduate Physics Projects.
EdTech Panellist - Technology in Education.
Tata Consulting Services
VocTech Seed Grant £50,000.
UFI VocTech Trust
Industrial Design Scholar.
The Royal Commission for the Exhibition of 1851
Selected presenter to HRH Princess Anne.
The Royal Commission for the Exhibition of 1851
Gibbs Prize for Undergraduate Physics Project Presentations.
The University of Oxford
A-Level, 3 A* - GCSE, 9 A*
International Air Cadet Exchange. (Singapore)
RAF Cadets
Online classroom for learning digital skills.
Through conducting user research, running internal workshops, and delivering UI and POC prototypes, I kick-started the ongoing build of BlueShift’s proprietary online classroom technology: Kita. My work on the platform has successfully achieved initial funding from the UKRI/Innovate UK and UFI VocTech of £100k, which has allowed BlueShift to utilise internal resources for this project as well as bringing on additional team members and contractors for the next stage of development. I am currently the CXO for Kita and BlueShift Education as a whole.
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Augmented reality games console.
After extensive user research with school children, testing, product design, electronics, and game development the world’s first AR games console was born. AR_CADE was my final major project to complete my Innovation Design Engineering MSc/MA degree with a distinction. I am also an alumni of the Industrial Design Studentship from the Royal Commission for the Exhibition of 1851.
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Agricultural waste to valuable algae farms.
Turning excessive farm waste into valuable algae products, Utrient explored a unique business case for scalable algae farms. The project was selected to be presented to Princess Anne and the Royal Commission of the Exhibition of 1851. Our team worked closely with farmers, academics, and policy advisors across the UK to credibly conceptualise this project.
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Smart platform to assist self-study
My_Academy is an EdTech platform to aid students with a focus on identifying weaknesses and providing practice in those key areas - making sure no one gets left behind in class. The platform also allows users to manage their revision at appropriate times to maximase information retention across the academic year. I conducted extensive user research and produced a POC prototype for this project using JS/HTML/CSS.